Here’s my first attempt on an old favourite character, Groo, from the brilliant Sergio Aragon├ęs. It’s a side project I’ve been considering for a while but too often kept hitting a wall with both rigging and rendering. Did I err? said the Wanderer. Well, not this time.

I was pretty happy to manage the whole thing in Maya, using its human IK and rendering it with Arnold. Groo does what Groo does best!

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